AfterGlow (2016)

AfterGlow (2016): Mini PC Game system, HD 65” display or projection, custom built software in Blender Game Engine, soundbar or amplifier & speakers.

In boredomresearch’s award winning Lumen Prize artwork AfterGlow, an Animate Projects commission funded by the Wellcome Trust, boredomresearch collaborated with Dr Paddy Brock, a mathematical modeler at the Institute of Biodiversity Animal Health and Comparative Medicine, University of Glasgow, to explore the bounds of current epidemiological practice. This project forms a new expression of a malaria infection transmission scenario, placing the audience in the perspective of the mosquitoes.

Locked in perpetual twilight – prime mosquito blood-feeding time – AfterGlow presents a terrain progressively illuminated by glowing trails, evocative of mosquito flight paths. These spiralling forms represent packets of blood, carried by mosquitoes infected with Plasmodium knowlesi, a malaria parasite recently found to jump the species barrier from monkey to human. The infection left in the wake of wandering macaques as they search the island for food reveals the intimate relationship between disease and its environment. In AfterGlow the spectator is taken on a real-time journey through the eyes of an autonomous camera which traverses the island following the infection scenario; from clustering luminous spiralling cells of colour to black turbulent infectious spirals. Where the infection is most dense, we see a blizzard of disease, vividly expressing the complexity of this dangerous scenario.  

Exhibitions include:
Lumen Prize Exhibition including: Winter Lights Festival, Canary Wharf London (16-28 Jan 2017); FQ Projects Shanghai (mid Feb 2017); Leeds Digital Festival (24-28 April 2017) and Creative Tech Week, NYC (April 2017).

Links:
http://www.silentsignal.org/Collaborations/afterglow/


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