Robots in Distress (2017)

Robots in Distress (2017): PC Game system, variable dimensions can be exhibited as a projection or on a HD display, custom built software in Blender Game Engine, speakers and amplifier.

Robots in Distress is a simulation of autonomous underwater agents, developed in collaboration with SubCULTron and researchers at the Artificial Life Lab (Karl Franzens University, Graz Austria), who are creating the world’s largest underwater robot swarm to monitor the heavily human polluted Venice Lagoon.

In this artwork boredomresearch present a murky underwater world populated by glowing craft navigating the hazards of plastic waste. The SciArt collaboration ponders the nexus of biology, robotics and environmental impact by confronting the emergence of synthetic emotions in challenging environmental circumstances; these craft are learning to recognise and express hopelessness. This expression of emotional robotics inquires on the relationship between organism and its environment in a context of increased dependence on advanced technological solutions.

This artwork was produced during the FEAT (Future Emerging Art and Technology) Residency Programme, funded by the European Union’s Horizon 2020 research and innovation programme.

SUBMERGED, SciArt Center Online Exhibition (9 Nov 2017 – ongoing);
FEAT Exhibition, BOZAR, Centre for Fine Arts, Brussels (14 – 30 Sept 2017);
Our Friends Electric , QUAD, Derby (1 July – 10 Sept 2017);
FEAT Exhibition, LifeSpace, Dundee (13 April – 17 June 2017);

FEAT , PodcastLeonardo OLATS Article